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36 Game Reviews

7 w/ Responses

That puffin will forever bring me nightmares..

*shudders*

This is pretty much you run-of-the-mill mini-putt game, nothing really to special about it, there are some problems though. The whole "game ending if you overstroke" thing is a bit dumb considering the fact that this is golf and you could have at least add the concepts of bogeys and such in there. My main beef with this game is the ice physics, ice is supposed to be slippery, not some type of supercharged material that gives you ball insane momentum. This gets really annoying in later levels, one of which being the 15th hole where if you make the slightest mistake, the ball is sent back to you. Not a bad game but there are dozens of the same type that are much better.

No crash on my end but I must be missing something

Okay, so the goal of this game is to take stock from the various rooms using the colored servant guys. A cool idea but where's the challenge in it? Sure getting a better score is a challenge (got 128% by the way, don't know whether that's good or bad) but there really is no way to lose at the game. You have an unlimited amount of moves, there is no time limit, and no way for your servants to die. Speaking of the servants, it would have been nice to have time pass by itself instead of having to press a button for them to claim the labs.

On the technical side of things, it definitely would have been nice to have some sound or music in the game, seeing as how moving the guys got a bit boring after a while and having some music would have helped. Personally, I thought the scoring system was a bit overcomplicated, a simple "you completed game in X amount of seconds" would have done it instead of the whole percentage thing.

This game had an interesting concept but maybe I completely looked over something because it simply was not challenging at all and over time playing it felt more of a chore instead of a game. Best of luck on whatever flash projects you have in the future. Jesus Christ, this review is long!

GigaClon responds:

the percent is the amount of time you took compared to if you explored the rooms one by one by yourself( no bonuses)

Im no good with music or sound so I left them out. This was mainly because I play most flash games with the sound turned off.

The game plays is supposed to be score based rather than completion based.

What do you do with a mouse avoider?....

Early in the morning!

It was alright for a quick homework assignment but it was pretty much the usual mouse avoider game without any music. I liked the look of the game though, very piratey (if that is even a word.).

Pretty nice matching game

It would be cool if you would have the cards fade away when matched rather than just disappearing. It also would have been good to add some music though in a way it did just fine without it. Overall it was a fun timewaster.

Uh....

Sorry, chief. But this is a pretty bad game. There are no instructions and if it weren't for the reviewer below me, I wouldn't even know that "z" was used for attacked. The graphics are pretty bad and just plain old unpleasant to look at, the music stops completely once it's finished, and to top it all off, it is pretty glitchy. Hell, as I type, virtual Venkman is stuck on the corner of the screen getting violated by Slimer's epileptic cousin. If it is not finished, don't release it. Simple as that, chief.

This game makes me incredibly sad

It just looks so good and it just feels like an excellent platformer but the controls just sucks all of the enjoyment out of it. Kudos for trying to do something new but this just falls flat on its face, chief. For example, in order to make a jump you have to release the left mouse button, in order to move, you have to hold the left mouse button. So every time you make a jump you move forward a bit and in a game that is based on precision jumping this is pretty devastating. A simple jump over a set of spikes becomes the very form of frustration. This would be solved by just simply moving back. But wait. You can't move back, so if you get an inch to close to the spikes/moving balls, you are pretty much screwed because not only can you not turn back, you ALWAYS move forward with each jump. I'm sorry if I come across as a whiny bitch but the fact that such an excellent platformer is severely brought down by the controls just pisses me off. Were it not for the controls, this game would be an INSTANT 10/10 5/5 from me, great music, great visuals, great gameplay, all screwed up by the controls. Once again, kudos for trying chief but this experiment failed big time. Keep making these type of games, just leave the controls at the door.

It's a nice game.

Pretty good game you have here chief, as a hopeless platformer fanatic, I approve. One nitpick that I have with this game is the traction of the little guy, I don't know if the white platforms are supposed to be ice or something but neon dude slides on it like no one's business. This is very good for collecting orbs but is a bit cumbersome when it comes to jumping from one platform to another quickly. Even with this little nitpick, it is far from impossible. No mean to sound like an e-tough guy or anything but the only times I died was out of my dumbassery :\. Good job, chief! We need more good platformers on Newgrounds!

Yeah....

It had good physics but without a background, some sound, or some music, it gets pretty dull after a while. It would have been cool to at least slap a christmas song or something in there, chief. This is honestly not that bad but like another reviewer before me said, it feels more like a minigame rather than a proper flash game. It also doesn't help that there are loads of flash games like this one. Just add some music, background, maybe a couple of modes in there (time trial, survival maybe), keep the physics, and you're good for the most part. But as it stands, it is waay too bare bones to give a good score to. Best of luck, chief.

SCREEEECHHH!!! BOOOOMMM!!....

....was the sounds that I heard every 5 seconds.

It was an alright effort but, sorry man, this game isn't that good. The game itself just starts, it would have been nice to have some instructions or something. As for the gameplay itself, the car drove like it was on ice and it was impossible to make any form of sharp turn. On top of that, if the car hits the curb, you have to start over, this plus the moving cars and people make for a frustrating game. So let's just say that a masochist like myself decides to ride it out (hell, I'm a sucker for "Born to be Wild"), so I make it to the building and a cutscene plays to get to a car. Once I get to the green arrow, it just blacks out. Look, chief. I know that this is a beta but at least put some type of message when it ends. This game needs a lot of work, there is room for improvement but this needs plenty of it. Best of luck.

beasco responds:

you can drive like a maniac on the next levels we are making

You think it's fictional? Mystical? Maybe. Spiritual. Hero who appears in you to clear your view when you're too crazy!

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